Design-Thinking Toolbox Presentation preview
Title Slide preview
Design-Thinking Framework Slide preview
User Problem Statement Slide preview
Design Principles Slide preview
Interview for Empathy Slide preview
Interview for Empathy Slide preview
User Empathy Map Slide preview
Stakeholder Map Slide preview
Stakeholder Mapping Slide preview
User Persona Slide preview
User Journey Map Slide preview
User Scenario Mapping Slide preview
User Story Board Slide preview
User Story Map Slide preview
AEIOU Observation Framework Slide preview
"How Might We" Statements Slide preview
Abstraction Laddering Slide preview
2X2 Prioritization Matrix Slide preview
Dot-Voting for Ideas Slide preview
6-3-5 Brainwriting Slide preview
Rose, Bud, and Thorn Slide preview
Buyer Utility Map Slide preview
Usability Test Plan Slide preview
System Usability Scale Slide preview
MVP Experiment Canvas Slide preview
Feedback Grid Template Slide preview
A/B Testing Slide preview
A/B Testing Results Slide preview
A/B Testing Results Slide preview
Affinity Diagram Slide preview
Sailboat Retrospective Slide preview
5-Day Design Sprint Slide preview
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Synopsis

Are you tired of developing features or products that your target customers don't want or need? Avoid negative ROI and tunnel vision feature development and use the Design-Thinking Toolbox. Create products that are equitable, enjoyable, usable, and most importantly, useful. In this explainer, we'll share the top tools execs need to implement design thinking, including user empathy maps, user journey maps, the rose, bud thorn framework, system usability scales and feedback grids that you can customize for your needs.

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Design thinking contributes to creating products that are equitable, enjoyable, usable, and useful by focusing on the user's needs and experiences. It starts with empathy, understanding the user's perspective and needs. This is followed by defining the problem, ideating solutions, creating prototypes, and testing them. This iterative process ensures that the product is not only functional but also meets the user's needs and expectations, making it equitable, enjoyable, usable, and useful. Tools like user empathy maps, user journey maps, and feedback grids help in understanding the user better and designing products that cater to their needs.

The Rose, Bud, Thorn framework is a tool used in design thinking to facilitate feedback and ideation. It helps teams to identify what's working well (Rose), potential opportunities (Bud), and challenges or issues (Thorn). This framework encourages constructive criticism and open dialogue, which can lead to innovative solutions and improvements. It's particularly useful in the early stages of a project, where understanding different perspectives and identifying potential issues can greatly influence the direction and success of the project.

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Outcome

Design thinking uses a design frame of mind for product development that modern companies need as a must-have. These tools take execs through the five stages of the design thinking framework to discover, define, ideate, prototype, test and iterate on a product or feature for continuous improvements. Design thinking enables execs to not just create features they think are cool, but actually address user needs and solve user pain points.

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The design thinking framework is unique in its approach to solving user pain points compared to other business frameworks. It involves a five-stage process: discover, define, ideate, prototype, and test. This process is iterative, meaning it's repeated until a suitable solution is found. The focus is on understanding the user's needs and problems deeply, and then creating solutions that address these issues effectively. Other business frameworks may not place as much emphasis on user needs and iterative testing, making design thinking more effective in solving user pain points.

Yes, there are numerous case studies that demonstrate the effectiveness of the design thinking framework in addressing user needs. Companies like IBM, Airbnb, and PepsiCo have successfully used design thinking to innovate and solve user pain points. For instance, IBM has a dedicated design thinking framework that has led to the development of user-centric products and services. Similarly, Airbnb used design thinking to turnaround its business by redefining the user experience. However, it's important to note that the success of design thinking depends on its correct application and the unique context of each project.

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While product designers might already be familiar with these tools, the average manager or exec without a UX background is still expected to know and employ this methodology. These frameworks are especially helpful for remote brainstorming and giving and receiving feedback remotely. While old school brainstorms required whiteboards or sticky notes to track ideas, digital-first remote teams need digital tools to help fill the void.

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Almost any company can benefit from the design-thinking framework, but let's take the example of a tech startup developing a new app. The design-thinking framework can help them understand their users better through empathy maps and user personas. This can lead to the creation of a product that is more in line with user needs and expectations. The iterative nature of design thinking also allows for continuous improvement based on user feedback. This can lead to a better product-market fit and potentially higher user satisfaction and retention.

While specific case studies are not mentioned in the content provided, the effectiveness of the design-thinking framework in remote brainstorming is widely recognized. This methodology is particularly useful for remote teams as it provides a structured approach to generate and refine ideas. Digital tools can further enhance this process by facilitating collaboration and feedback in a remote setting. However, for specific case studies, one might need to refer to academic journals or industry reports.

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Design-Thinking Framework

Tool highlights

User empathy map

So, to understand your customer in the discover stage, you first need to be able to empathize with them. The most famous design thinking company is probably Apple. Apple began its use of the design-thinking process through the creation of products that are hyper-user friendly and user-focused. When computers were first introduced, they were just machines used by specialists in remote locations. But Steve Jobs' vision was for Apple products to be personal tools for individuals. His empathy with the end-consumer led him to realize that in order for personal computers to take off, people needed to:

  1. Be able to easily understand and use them
  2. Have an actual need answered by them and
  3. Love them due to their desirable design
[text] Apple's latest innovation, the fully electric and self-driving car known as Project Titan, takes this idea to heart. Apple wants to redesign a car around the idea of a "hands-free" device with no wheel or pedal and has a goal to release it by 2025. Apple has supposedly already completed much of the core work on the car's processor and will now retrofit its fleet of nearly 70 Lexus SUVs to road-test its sensors and processor. The appointment of Kevin Lynch, the software manager behind the Apple Watch, has accelerated the company's plans and is seen by many as a sign of confidence in the project's likelihood of success. But the most important factor is Apple's empathy for the end consumer. Compared to rivals Uber, Google-backed Waymo, Aurora, and Baidu, Apple likely wants the self-driving car to be for the individual, not an enterprise robo-taxi fleet controlled and offered as ride-hailing services. This is because Apple understands what makes the car so important to people: its sense of instantaneous freedom for the individual. This is why Apple's self-driving car effort could actually work as a leapfrog product that jumps the competition.

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A user empathy map is a tool used in design thinking to gain insights into the users' needs, desires, and experiences. It helps in understanding the user's perspective by capturing what the user says, thinks, does, and feels. On the other hand, a user journey map is a visualization of the process that a user goes through to achieve a goal with your product or service. It's more focused on the user's actions and experiences throughout their interaction with the product or service. A feedback grid is a tool used to collect and categorize feedback from users. It helps in identifying areas of improvement and prioritizing them. While all these tools are used in the design thinking process, they serve different purposes and provide different insights.

The main components of a user empathy map are:

1. The user's goals: What is the user trying to achieve?

2. The user's feelings and attitudes: How does the user feel about the process or product?

3. The user's pain points: What challenges or obstacles does the user face?

4. The user's potential gains: What benefits or rewards does the user hope to gain?

5. The user's behaviors and actions: What does the user do in relation to the product or process?

These components help to provide a comprehensive understanding of the user's perspective and experience.

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User Empathy Map

To focus on the consumer like Apple, execs can utilize a user empathy map, which is a qualitative tool to provide a glance into who the target user is as a person. It's an attempt to get to know the target persona, what they want, their pains and potential gains. This information is gathered from field studies, qualitative surveys or direct user interviews from one to a handful of typical user types. (Slide 8)

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As each product has multiple user groups, users can be grouped into cohorts. Empathy maps can be created for persona types from each cohort to "wire" the designer and product manager's mental frame into the shoes of a real potential user. Everything from their attitudes and behaviors, what they hear, see, think, and do can be used. These user empathy maps can ground team members as a source of truth so that subtle biases don't take over the design process. Empathizing with the users helps determine what features or improvements are not just worth your time, but will also create positive feedback loops.

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Design thinking can significantly enhance the quality of user-generated content by focusing on the user's perspective and needs. It involves empathizing with users, defining their needs, ideating solutions, prototyping, and testing. For instance, if users are submitting low-quality images, a design thinking approach might involve creating a simple guide or tool to help users take better photos. Alternatively, it could involve implementing a quality control system where submitted content is reviewed and users are given feedback to improve. This user-centric approach ensures that the content generated is of high quality and meets the needs of other users.

Airbnb implemented design thinking by taking the customer's perspective to improve their product. The founders discovered one of the major flaws that deterred customers from booking was the low quality of user-generated photos of the locations. As a result, they decided to replace user-generated photos with their own high-quality images. This approach is a classic example of design thinking, where the focus is on understanding the user's needs and improving the product accordingly.

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User journey maps

Discovering and understanding your ideal customer is one thing. Next you have to define how they interact with your company or product. The travel tech company Airbnb implemented design thinking to take the customer's perspective to improve their product. Its founders learned early on by using their own app that one of the major flaws that kept customers from booking was low quality photos of the locations in question. The company then realized they had to replace user-generated photos with their own high quality images.

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A user journey map can help in understanding the interaction of customers with a company or product by defining the customers and their interactions. It's not limited to digital products and can be used for physical experiences as well. The map includes different phases depending on each company's individual user case. Emotional experience levels are plotted for each phase. The map also includes the needs (why the customer is here), doing (the tasks that the user undertakes during each phase), and opportunity (the company's opportunity for improvement). By observing the needs and the tasks the user takes, new features that the company can implement can be discovered.

Observing the needs and tasks of a user through a user journey map can provide a company with several potential opportunities. It can help the company understand the customer's purpose and the tasks they undertake during each phase of interaction with the product or service. This understanding can lead to the discovery of new features that the company can implement to improve the customer's experience. It can also help the company identify areas for improvement in their current offerings. Furthermore, it can aid in avoiding negative ROI and tunnel vision, and contribute to creating products that are equitable, enjoyable, usable, and most importantly, useful.

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By becoming the patient zero of their product and trying their own medicine before they shipped it, Airbnb was able to solve a huge user-pain for both guests booking trips and hosts trying to attract guests. Amazon also famously spins out products it uses for itself first, like with the launch of AWS cloud computing and again with its Amazon Care healthcare service.

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User Scenario Mapping

To mirror this tactic, you can use a user journey map to define your customers and how they interact with your company or product. User journey maps are not limited to digital products, but can be used for physical experiences as well. Phases change depending on each company's individual user case. Emotional experience levels need to be plotted for each phase. The needs is the purpose why the customer is here, doing is the tasks that the user undertakes during each phase, and opportunity is the company's opportunity for improvement. When you observe the needs and the tasks the user takes, you can discover new features that your company can implement. (Slide 13)

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The design-thinking framework can help in avoiding supply chain backlogs by promoting a user-centric approach that anticipates and addresses potential issues before they become problems. This involves understanding the needs and behaviors of the end-users, and designing processes that can adapt to changes in demand or supply. For instance, companies can use this framework to create flexible supply chains that can quickly respond to changes in the market. This could involve diversifying suppliers, implementing just-in-time production strategies, or maintaining a surplus of critical parts to prevent disruptions.

Toyota, a successful company that uses the design-thinking framework, had to abandon its 'just in time' business model for production, which it essentially created. Instead, it now ensures it has more than enough parts than it needs so its sales won't be harmed by supply chain backlogs.

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Rose, bud and thorn

You've discovered your target customer and defined their needs. It's now time to ideate and come up with features that answer these needs. Many car companies have come up with amazing features over the years, like heated seats and built-in infotainment consoles. But as the current microchip shortage has ravaged the auto industry, automakers have begun to focus on cutting some features — and even whole products from their product line. For instance, GM will stop selling heated and ventilated seats in its newest 2022 SUVs and trucks to cut down on the chips it needs to ship vehicles.

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The Rose Bud Thorn framework is a tool used to prioritize features or products in design. It consists of three main components: Roses, Buds, and Thorns. Roses represent features that are working well and should be maintained or enhanced. Buds are potential features that could be developed and may even surpass the effectiveness of the Roses. Thorns, on the other hand, are features that aren't working and may need to be reevaluated or removed. This framework contributes to product development by providing a structured approach to identify strengths, opportunities for growth, and areas of improvement.

Common challenges in applying the Rose Bud Thorn framework include difficulty in identifying roses, buds, and thorns accurately, bias in decision-making, and resistance to change. Overcoming these challenges requires a clear understanding of the business and its products, unbiased evaluation, and fostering a culture of innovation and acceptance of change. Regular reviews and updates to the framework can also help in its successful application.

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Ford, however, decided it would change its whole business model to focus solely on its most popular brands like the F-150 truck. Toyota, one of the most successful companies that uses the design thinking framework, had to scrap the "just in time" business model for production that it essentially created. Instead, it will now ensure it has more than enough parts than it needs so its sales won't be harmed by supply chain backlogs.

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Common challenges in applying the Rose Bud Framework include ensuring all stakeholders have a voice and developing a shared understanding of what features to keep, improve, or get rid of. These challenges can be overcome by fostering an open and inclusive environment where everyone feels comfortable sharing their ideas. Additionally, it's important to have a clear process for assessing and deciding on the ideas contributed.

Almost any company that is involved in product development could benefit from the Rose Bud Framework. For instance, a tech company like Apple could use it to assess ideas for new features on their devices. By using the framework, they could ensure that all stakeholders have a voice in the decision-making process, leading to a shared understanding of what features to keep, improve, or get rid of. This could lead to more effective and user-centric product development.

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Because all these car companies need chips, chipmakers TMSC and Samsung are both spending double-digit billions to invest in their own chip-plants in the US. Samsung's $17B plant in Texas is part of the company's $200 billion pledge to invest more in pharmaceuticals, semiconductors, AI and robotics. Samsung also uses the design thinking framework and even created an internal team to use empathy, visualization and experimentation to develop new features that customers need.

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Rose, Bud, and Thorn

A tool execs can use to prioritize features or products to design is the Rose Bud Thorn framework. Roses point to features that are working well. In the above example, this would be Ford doubling down on its most popular products to save costs. Buds are features that could be developed and even overtake roses. This would be Samsung's bet on its semiconductor business. Thorns are features that aren't working. This would be Toyota's just-in-time business model or GM's focus on cutting the heated seats from its 2022 models. (Slide 22)

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The implementation of AR try-on features can enhance the online shopping experience and reduce product returns in several ways. Firstly, it allows customers to virtually try on products, such as clothes or sunglasses, before making a purchase. This can give them a better idea of how the product will look or fit, increasing their confidence in their purchase and reducing the likelihood of returns. Secondly, it can make the online shopping experience more interactive and enjoyable, which can increase customer engagement and potentially lead to higher sales. Lastly, by reducing the number of returns, companies can save on the costs associated with processing returns and restocking items.

Design-thinking tools have several practical applications in the e-commerce industry. They can be used to understand customer needs and preferences, which can inform the design of products and services. For example, user empathy maps can help businesses understand what customers are thinking and feeling, which can lead to more effective product designs. Additionally, these tools can be used to test and refine designs based on customer feedback, as was the case with Nordstrom's sunglasses app. This iterative process can lead to products that are more likely to meet customer needs and reduce returns, saving businesses money.

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Not every feature that's created is an actual value-add, which is why execs can use the Rose Bud Framework to assess ideas contributed by all stakeholders. Everyone has a voice, and everyone develops a shared understanding of what features to keep, improve, or get rid of based on a mutual place of agreement.

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Converting the System Usability Scale (SUS) score to a scale of 100 has several benefits. Firstly, it simplifies the interpretation of the score. A score out of 100 is universally understood and can be easily compared to other metrics. Secondly, it allows for finer granularity in the scores, which can help in identifying small but significant differences in usability. Lastly, it provides a more intuitive understanding of the score. For example, a score of 80 out of 100 is immediately understood to be 'good' or 'above average', whereas a score of 3.2 out of 5 might not be as immediately clear.

The System Usability Scale (SUS) is a tool that helps measure the usability of a product's design. It is a survey-based method where users are asked to rate their agreement or disagreement on the usability of a design. The ratings are then tallied to give a score that indicates the level of usability. This score provides valuable feedback to the design team and company executives about where their user experience ranks in terms of high or low. The total score is multiplied by 2.5 to get a score out of 100 for easier grading and understanding.

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System usability scale

Once you have created your feature ideas to implement, it's time to get feedback on how the ideas are received. Companies like Nordstrom and Starbucks are well-known consumer-focused brands that are extremely successful in their respective areas. Starbucks was able to poll thousands of customers to discover a greater emphasis on a comfortable atmosphere was needed in their stores, so they implemented round tables to make solo customers feel more welcome.

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Feedback grids can be a valuable tool for analyzing team dynamics and workflow efficiency. They allow teams to gather feedback from both users and internal team members. This feedback can then be used to identify areas of success and failure from a workflow and team dynamic standpoint. By analyzing this feedback, teams can identify areas for improvement and make necessary changes to enhance their efficiency and effectiveness.

A feedback grid in the design-thinking framework is a tool used to gather and analyze feedback. It can be applied to both external feedback from users and internal feedback from team members. The feedback grid allows teams to assess their successes and failures from a workflow and team dynamic standpoint, thereby helping them to continuously improve their internal processes.

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Nordstrom wanted to design an app specifically for trying on sunglasses in store and used a design team at its flagship location to survey customers for feedback on its designs. Through this process, the company learned customers wanted a way to compare pictures of themselves in various sunglasses in real-time and link the pictures to the actual model number of the glasses. This is also why many companies have begun to roll out "AR try on" features for e-commerce. Since over $428 billion products were returned in 2020, and returns can range from 15% to 40% of online purchases, reducing returns could save up to a trillion dollars a year by 2025.

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Empathizing with team members is as important as empathizing with customers in the design-thinking framework because it fosters stronger internal communication and team cohesion. This internal functionality improvement can lead to the creation of better products. Understanding the perspectives, ideas, and challenges of team members can lead to more effective problem-solving and innovation, just as understanding the needs and experiences of customers can lead to products that better meet their needs.

Stronger internal communication contributes to the creation of better products by fostering a more collaborative and efficient environment. It allows for the sharing of ideas, feedback, and insights among team members, which can lead to innovative solutions and improvements. It also ensures that everyone is on the same page, reducing misunderstandings and conflicts that can hinder the product development process. Furthermore, it helps in empathizing with team members, which is as important as empathizing with customers, as it can lead to a better understanding of user needs and expectations.

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System Usability Scale

A system usability scale or SUS, is a common UX-related KPI that teams and companies can use to rate their success via surveys. This questionnaire is used to measure the usability of a product. Users are asked to agree or disagree about the usability of a design, ranked from strongly agree to strongly disagree. The SUS tallies the points up for a score that tells execs where their UX ranks in terms of high or low. Because asking survey takers to rate between 1 to 5 is easier to manage and assess, the total is multiplied by 2.5 to get a score out of 100 for easier grading and understanding on the company side. (Slide 25)

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Customizing usability test plans for specific business needs can be done in several ways. Firstly, identify the specific needs and goals of the business. This will help in determining the key areas to focus on during the usability testing. Secondly, define the user profiles. This involves identifying the target users and their characteristics. Thirdly, create test scenarios that reflect the tasks that the users will be performing. Fourthly, decide on the testing methods to be used, whether it be remote or in-person testing. Lastly, analyze and report the results in a way that is meaningful and beneficial to the business.

Design-thinking tools like Sailboat retrospective, Affinity Diagram, and HMW (How Might We) Statements can be utilized in product development in various ways.

The Sailboat retrospective is a tool used to identify what slows down a team (anchors), what helps it move forward (wind), and what risks it might face (rocks). This can be used to improve team dynamics and efficiency in product development.

The Affinity Diagram is a tool used to organize and prioritize ideas, feedback, or data. This can be used in product development to categorize user feedback, prioritize features, or organize user research data.

HMW Statements are used to turn problems into opportunities for design. In product development, these can be used to identify areas of improvement or innovation.

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Feedback grid

Finally, design thinking can be applied not only to external feedback but to internal teams to iterate and continuously improve their internal processes as well. Execs can use a feedback grid to gather feedback from users as well as internal team members. Feedback grids allow internal teams to analyze where they succeeded and where they failed from a workflow and team dynamic standpoint.

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Feedback Grid Template

Feedback is gathered by team members and stakeholders involved in the process and organized across four quadrants: things that worked well, things that need to change, any unanswered questions and new ideas to try. The best way to create better products is to consistently improve your internal functionality because stronger internal communication creates stronger teams, and learning to empathize with team members is just as important as empathizing with customers. (Slide 27)

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Conclusion

For more resources on Design-Thinking Toolbox, you can download the full resource. You'll gain more tools like Sailboat retrospective, Affinity Diagram, HMW Statements, 6-3-5 brainwriting, and usability test plans that you can customize for your needs. You can also gain more business frameworks and book summaries from our library, just check the link in the description for more.

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